
Unikie is a software engineering and innovation company that infuses intelligence into machines, vehicles, and industrial solutions. We enable our clients to become leaders within their industries, securing their success in the evolving digital landscape of tomorrow. We are building a more secure, efficient, and intelligent world by providing automated marshalling solutions and software engineering services, driven by a genuine love and passion for everything we do. https://www.unikie.com/

Unikie is a software engineering and innovation company that infuses intelligence into machines, vehicles, and industrial solutions. We enable our clients to become leaders within their industries, securing their success in the evolving digital landscape of tomorrow. We are building a more secure, efficient, and intelligent world by providing automated marshalling solutions and software engineering services, driven by a genuine love and passion for everything we do. https://www.unikie.com/
Headquarters & founding: Tampere, Finland; founded 2015
Core offering: Embedded and AI-driven software for automotive, industrial and defence customers
Notable products: Automated vehicle marshalling (Unikie Marshalling Solution), UniDiode (data-diode for defence)
Scale (reported): Reported ~600 employees; other source lists 428 employees
Investors (publicly named): Tesi; Business Finland; Peter Sarlin (investor in AI Lab)
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Embedded systems, edge AI/vision, secure communications for defence, automated vehicle logistics/marshalling
2015
IT Services and IT Consulting
Crunchbase records a Series A round and lists three investors (Tesi and Business Finland named); reported total funding amount is obfuscated in some sources.
“Tesi; Business Finland; Peter Sarlin (investor in AI Lab)”
WE ARE LOOKING FOR SENIOR C++ RENDERING ENGINEER (OPENGL, GPU) We are looking for a Senior C++ Rendering Engineer to work on a custom rendering solution for an automotive project. The task is to replace an existing MapLibre-based implementation with a native renderer.
You will work directly with C++ , OpenG L, and GLSL , building and adjusting the rendering pipeline and moving rendering work from CPU to GPU. Part of the job is reviewing an existing Android/Kotlin implementation to understand how things work today and reproducing that behavior in a new native architecture.
Working with us is uncomplicated, there’s a good team spirit, low-hierarchy and nonexistent bureaucracy. Our way of working is flexible too, many of our team work remotely from home with visits to our office from time to time when needed.. Required Qualifications
What You Will Do
NICE TO HAVE: