
Zibra AI, Inc. develops advanced real-time volumetric rendering and compression technology for VFX, gaming, and virtual production. Their flagship product, ZibraVDB, compresses OpenVDB volumetric effects up to 100 times, enabling real-time rendering in game engines like Unreal Engine 5 with high visual fidelity and performance. The company also offers simulation tools for Unity, including Zibra Liquid and Zibra Smoke & Fire, which provide real-time interactive liquid, smoke, and fire effects for immersive gaming and VR experiences. Zibra AI's technology streamlines workflows in virtual production, CGI, and gaming by reducing storage and bandwidth demands while enhancing creative control and realism. Their products support multiple platforms and integrate seamlessly into existing pipelines, positioning Zibra AI as a key innovator in volumetric VFX and real-time simulation for entertainment and training markets.

Zibra AI, Inc. develops advanced real-time volumetric rendering and compression technology for VFX, gaming, and virtual production. Their flagship product, ZibraVDB, compresses OpenVDB volumetric effects up to 100 times, enabling real-time rendering in game engines like Unreal Engine 5 with high visual fidelity and performance. The company also offers simulation tools for Unity, including Zibra Liquid and Zibra Smoke & Fire, which provide real-time interactive liquid, smoke, and fire effects for immersive gaming and VR experiences. Zibra AI's technology streamlines workflows in virtual production, CGI, and gaming by reducing storage and bandwidth demands while enhancing creative control and realism. Their products support multiple platforms and integrate seamlessly into existing pipelines, positioning Zibra AI as a key innovator in volumetric VFX and real-time simulation for entertainment and training markets.
Core product: Real-time volumetric rendering and compression (ZibraVDB) and real-time geometry/sequence tools (ZibraGDS)
Primary markets: VFX, games, virtual production, VR/immersive experiences
Tech strengths: GPU-accelerated compression/decompression with Unreal/Unity integrations
Reported funding: $2.1M total (latest: $100K non-equity assistance, 2025-05-15)
Team size (reported): 27 employees
Real-time volumetric VFX, compression and streaming for games, virtual production, and immersive experiences.
2021
3D graphics / VFX / Game tools
$100K
Reported as the most recent round
“Multiple early investors including Google for Startups, New Renaissance Ventures, and Andreessen Horowitz reported across rounds”