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Osmo is an educational gaming system that combines hands-on play with digital experiences for children. It uses physical game pieces and a tablet (like iPad) with a special base and reflector to…

Osmo is an educational gaming system that combines hands-on play with digital experiences for children. It uses physical game pieces and a tablet (like iPad) with a special base and reflector to…
What they do: Hands-on educational games that pair physical pieces + device-mounted reflector with tablet apps
Founded / launch: Founded by former Google engineers; public launch and crowdfunding activity around 2013–2014
Classroom reach: Adopted in over 30,000 classrooms across 42 countries (company-stated)
Funding (historical): Raised multiple venture rounds including $12M (2014) and $24M (2016); total reported funding in the mid-to-high $30M range
Early childhood / elementary educational technology and learning-through-play.
2013
Educational technology; educational toys/games
12000000.00
Reported $12M Series A (TechCrunch coverage)
24000000.00
Reported $24M round (TechCrunch coverage) with investors including Mattel and Houghton Mifflin Harcourt
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