
EcoSystemOne offers a Metaverse Creator Platform that allows users to build VR, PC, and mobile experiences using storytelling templates and collaboration AI. It aims to unlock creativity and imagination through features like drag-and-drop interfaces, AI assistants for collaboration, and multiplayer gaming capabilities. The platform supports educational use cases with game-based exploration and discovery, as well as multiplayer gaming with coding-free game-making courses. It also includes advanced features like Collaboration Cohesion (CC) indexing, Dynamic Point of View (PoV) switching, and Joint Attention (JA) measurement. Their non-profit arm, UniVirtual School Without Borders, utilizes the platform to provide immersive STEAM education to underprivileged middle school students.

EcoSystemOne offers a Metaverse Creator Platform that allows users to build VR, PC, and mobile experiences using storytelling templates and collaboration AI. It aims to unlock creativity and imagination through features like drag-and-drop interfaces, AI assistants for collaboration, and multiplayer gaming capabilities. The platform supports educational use cases with game-based exploration and discovery, as well as multiplayer gaming with coding-free game-making courses. It also includes advanced features like Collaboration Cohesion (CC) indexing, Dynamic Point of View (PoV) switching, and Joint Attention (JA) measurement. Their non-profit arm, UniVirtual School Without Borders, utilizes the platform to provide immersive STEAM education to underprivileged middle school students.
Product: Metaverse creator platform for VR/PC/mobile with storytelling templates, drag-and-drop authoring, AI collaboration assistants, and multiplayer features
Primary Use Cases: Education (after-school STEAM), remote collaboration, team building, multiplayer game-making
Founding: Founded January 4, 2018; headquartered in Palo Alto / San Francisco Bay Area
Funding: Received a $255,550 grant from the U.S. National Science Foundation (Aug 15, 2021); total reported funding $260,000
Team Size: Approximately 4 employees
EdTech and remote collaboration — creating accessible tools to build immersive educational and multiplayer experiences without coding.
2018
Education technology; virtual reality / metaverse
255,550
NSF grant supporting the company's work in educational VR/STEAM programs