
Bitpart AI provides an end-to-end AI character engine designed primarily for game studios to create living worlds, dynamic cut scenes, and cinematic previsualization. The platform offers embodied, world-aware characters with memories, affinities, and customizable personality traits, orchestrated by an AI Director for multi-agent behaviors. It includes a growing content library and SDKs for Unreal, Unity, and Roblox, enabling non-engineers like narrative designers and animators to author interactive characters without programming. Bitpart accelerates creative workflows by allowing text-based simulation for rapid prototyping, script-to-scene instant cinematics, and real-time adjustments to character behaviors and scenes. The company is led by industry veterans with extensive experience in game AI and development, positioning Bitpart as a scalable, flexible solution for immersive NPCs across games, film, industrial training, and commercial digital personas.

Bitpart AI provides an end-to-end AI character engine designed primarily for game studios to create living worlds, dynamic cut scenes, and cinematic previsualization. The platform offers embodied, world-aware characters with memories, affinities, and customizable personality traits, orchestrated by an AI Director for multi-agent behaviors. It includes a growing content library and SDKs for Unreal, Unity, and Roblox, enabling non-engineers like narrative designers and animators to author interactive characters without programming. Bitpart accelerates creative workflows by allowing text-based simulation for rapid prototyping, script-to-scene instant cinematics, and real-time adjustments to character behaviors and scenes. The company is led by industry veterans with extensive experience in game AI and development, positioning Bitpart as a scalable, flexible solution for immersive NPCs across games, film, industrial training, and commercial digital personas.
What they do: End-to-end AI character engine and authoring tools for interactive NPCs, realtime cinematic previs, and game integration
Customers: Game studios and creative teams (narrative designers, animators) via SDKs for Unreal, Unity, and Roblox
Founders: Jeff Orkin (CEO) and Sarah Rudzki (Co-founder / CPO)
Headquarters: Boston, United States
Employees: 14
Total funding: USD 6,870,000 (most recent round Mar 1, 2024)
Interactive character behavior and authoring for games and cinematic/interactive experiences
Games / Interactive media / AI tools
Most recently recorded round on public profiles dated Mar 1, 2024
“Has multiple investors including VC and gaming-focused backers (reported count: 7) involving firms such as Crane Venture Partners and LVP”