
BeGenio is a game-based learning platform focused on assessments through immersive games, targeting fluency, reasoning, problem-solving, and mental abilities. Our first game, Race To Infinity, has won multiple awards and was academically researched by the University of Greenwich. We've now transitioned to a digital version, leveraging AI to help children learn maths through games, boosting confidence and reducing maths anxiety. Our flagship game identifies weaknesses and personalises learning using a patent-pending algorithm. Featured on BBC News and BBC World, the game was academically linked to increasing fluency, reasoning, and problem-solving by Professor Jennifer Field of the University of Greenwich. Our game also develops critical thinking, creative and analytical thinking, logic, and spatial reasoning skills.

BeGenio is a game-based learning platform focused on assessments through immersive games, targeting fluency, reasoning, problem-solving, and mental abilities. Our first game, Race To Infinity, has won multiple awards and was academically researched by the University of Greenwich. We've now transitioned to a digital version, leveraging AI to help children learn maths through games, boosting confidence and reducing maths anxiety. Our flagship game identifies weaknesses and personalises learning using a patent-pending algorithm. Featured on BBC News and BBC World, the game was academically linked to increasing fluency, reasoning, and problem-solving by Professor Jennifer Field of the University of Greenwich. Our game also develops critical thinking, creative and analytical thinking, logic, and spatial reasoning skills.
Product: Race To Infinity — award-winning maths game and digital platform
Focus: Game-based learning for maths fluency, reasoning, problem-solving and reducing maths anxiety
Location: London, United Kingdom
Founders: Dr. Grace Olugbodi (Founder & CEO); Sandesh Shetty (Co‑founder & COO)
Scale claims: Claims ~3,000 schools and ~100,000 children across 12 countries engaged
Primary/early maths education; addressing maths fluency, reasoning, problem-solving and maths anxiety via game-based assessment and personalised practice.
Edtech
Crunchbase references a Non-equity Assistance round; no public amount or date listed
“Supported by Digital Catapult and Baltic Ventures”