
Strivr is a leading extended reality (XR) platform that delivers AI-powered immersive learning experiences for Fortune 1000 enterprises, focused on training, upskilling, and reskilling employees at scale. Incubated at Stanford University's Virtual Human Interaction Lab, Strivr leverages VR technology combined with advanced learning theory, data science, and spatial design to create realistic, high-impact training that improves engagement, knowledge retention, self-efficacy, and confidence. The platform offers two main solutions: the Strivr Platform for enterprise-grade software infrastructure supporting large-scale deployments with centralized management and analytics, and Strivr Content Studio for accessing off-the-shelf VR training content or commissioning custom experiences. Strivr has trained 1 million learners in VR, launched 3.6 million VR training sessions, and its content is deployed across 10,000 locations, demonstrating significant traction in elevating workforce performance across various industries including financial services, retail, logistics, manufacturing, and healthcare.

Strivr is a leading extended reality (XR) platform that delivers AI-powered immersive learning experiences for Fortune 1000 enterprises, focused on training, upskilling, and reskilling employees at scale. Incubated at Stanford University's Virtual Human Interaction Lab, Strivr leverages VR technology combined with advanced learning theory, data science, and spatial design to create realistic, high-impact training that improves engagement, knowledge retention, self-efficacy, and confidence. The platform offers two main solutions: the Strivr Platform for enterprise-grade software infrastructure supporting large-scale deployments with centralized management and analytics, and Strivr Content Studio for accessing off-the-shelf VR training content or commissioning custom experiences. Strivr has trained 1 million learners in VR, launched 3.6 million VR training sessions, and its content is deployed across 10,000 locations, demonstrating significant traction in elevating workforce performance across various industries including financial services, retail, logistics, manufacturing, and healthcare.
Sector: Enterprise XR / immersive learning (VR)
Founded: 2015
Origin: Incubated at Stanford's Virtual Human Interaction Lab
Product: Enterprise XR platform + Content Studio for VR training
Scale metrics (reported): ~1–1.2M learners; millions of VR sessions; deployments across ~10K locations
Total funding (reported): Approximately $86M (USD) reported; prior totals reported $51M as of 2020
Workforce training, upskilling, and performance improvement for enterprises across industries such as retail, healthcare, financial services, logistics, manufacturing, and hospitality.
2015
Enterprise software; XR / immersive learning
5000000.00
Reported $5M round with investors including Signia Venture Partners, BMW i Ventures, Advancit Capital, Presence Capital
16000000.00
After this round reported total raised ~$21M
30000000.00
Reported total funding reached $51M after this round
35000000.00
Reported strategic investments from Accenture Ventures and Workday Ventures as part of this round
“Includes strategic and institutional investors such as Georgian Partners (lead), Accenture Ventures, Workday Ventures, Franklin Templeton, Prologis Ventures, Bank of America, Gaingels, GreatPoint Ventures, Alumni Ventures, and others”